Release date: 7/1/2001
================================================================
Title                   : It's blue and it smells funny
Filename                : geit3dm2.pk3/geit3dm2.zip
Author                  : Geit
Email Address           : ouwegeit@goat.gamepoint.net
Uin			: 8540475
Home Page               : http://goat.gamepoint.net/ 
Description             : Geit3dm2 is as the name indicates my second Quake3 deathmatch map.
			  In this map I focused on the gameplay and tested it intensively. I used costum
			  textures and a costum sound, because I aim to creat original and refreshing maps.
			  I don't like all those quake3-themed maps out there (especially the numerous gothic-style ones)..
			  They might have great gameplay and architecture, but I just can't find them interesting enough to
			  play.
			  Anyway this map is best fit for duels, but a 4 (maybe 5) player ffa match is als do-able.
			  I wouldn't recommend tdm in this map.

Other maps by Author    : Quake I:
			  Old QKC outpost (Qkcout.zip/Qkcout.bsp)
			  GEIT's Arena (Garena.zip/Garena.bsp)
			  QKC Mines (N/A)
			  Doomed Arena (da.zip/da.bsp)
			  Nails up your ass (Nails.zip/Nails.bsp)
			  QKC Outpost (Qkcop.zip/Qkcop.bsp)
			  GeitDm1 (Geitdm1.zip/Geitdm1.bsp)
			  GeitDm2 (Geitdm2a.zip/Geitdm2a.bsp)
			  Geitdm3 (Geitdm3.zip/Geitdm3.bsp)
			  Geitdm4 (Geitdm4.zip/Geitdm4.bsp)

			  Quake II:
			  Abandoned Warehouse (Aban.zip/Aban.bsp)
			  Geitdm5 (Geitdm5.zip/Geitdm5.bsp)
			  Geitdm6 (Geitdm6.zip/Geitdm6.bsp)
			  Geitdm7 (Geitdm7.zip/Geitdm7.bsp)

			  Halflife:
			  Geitdm8 (Geitdm8.zip/Geitdm8.bsp)
			  Geitdm9 (Geitdm9.zip/Geitdm9.bsp)
			  On the Rooftops (Rooftops.zip/Rooftops.bsp)
			  Overnight (overnight.zip/overnight.bsp)

			  Quake III:
			  I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3)
			  Spleen (ra3raw2.zip/ra3raw2.pk3)
			  Slingshot (Geit3dm1.zip/Geit3dm1.pk3)

Thanks to		: Shaft, Outs and FAL (The Beta-Testers), iD (for quake3 of course :)=-), the guys at the Mahq
			  forum (for giving me usefull feedback on my ra3 maps), mahq (for pimping my ra3 maps, thanks guys :)=-),
			  Evil Lair (for those great textures), Death2Uall (for the costum sounds over at the sound factory)
			  and everybody I forgot to mention :)=-

Credits			: Costum sound (near the YA) by Death2Uall (http://factory.thebackburner.com/)
			  All costum textures and shaders by Evil Lair (http://www.planetquake.com/hfx/)

================================================================

* Play Information *

Game			: Quake ]I[
Gametype		: Quake3 deathmatch (preferbly 1on1)

* Construction *

Base                    : New level from scratch
Editor(s) used          : Q3radiant build 201
Other Tools		: Adobe Photoshop 5, q3build frontend

Known Bugs              : None that I know of.. Please mail me if you find any...
Build Time              : 2 days

Compile machine         : celeron 433 with 224MB RAM
Compile Time            : About 10 minutes

Brushcount		: 1066
Entitycount		: 221

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3dm2.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3dm2

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

http://goat.gamepoint.net/

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
  .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
  they can distribute this level. 
- All costum textures and sounds in this level are property of their respective owners