Release date: 21/4/2001
================================================================
Title                   : simplicity
Filename                : geit3dm4.pk3/geit3dm4.zip
Author                  : Geit
Email Address           : ouwegeit@goat.gamepoint.net
Uin			: 8540475
Home Page               : http://goat.gamepoint.net/ 
Description             : This map is my entry for Nunuk's geometry challenge. In this challenge you are
			  allowed to use up to a maximum of 10 simple(that is to say, non-detailed) textures.
			  In this map I used 5 textures from the competition pack, a sky texture, a glow 
			  texture, a glass texture and a light shader based on one of the competition textures,
			  that adds up to 9 textures.
			  The map itself is a small tourney-map, but is also suitable for ffa matches, it can
			  hold up to 4 players.
			  The RA spawntime is 25 seconds and the MH spawns every 90 seconds.

Other 3D maps by Author : Quake I:
			  Old QKC outpost (Qkcout.zip/Qkcout.bsp)
			  GEIT's Arena (Garena.zip/Garena.bsp)
			  QKC Mines (N/A)
			  Doomed Arena (da.zip/da.bsp)
			  Nails up your ass (Nails.zip/Nails.bsp)
			  QKC Outpost (Qkcop.zip/Qkcop.bsp)
			  Geitdm1 (Geitdm1.zip/Geitdm1.bsp)
			  Geitdm2 (Geitdm2a.zip/Geitdm2a.bsp)
			  Geitdm3 (Geitdm3.zip/Geitdm3.bsp)
			  Geitdm4 (Geitdm4.zip/Geitdm4.bsp)

			  Quake II:
			  Abandoned Warehouse (Aban.zip/Aban.bsp)
			  Geitdm5 (Geitdm5.zip/Geitdm5.bsp)
			  Geitdm6 (Geitdm6.zip/Geitdm6.bsp)
			  Geitdm7 (Geitdm7.zip/Geitdm7.bsp)

			  Halflife:
			  Geitdm8 (Geitdm8.zip/Geitdm8.bsp)
			  Geitdm9 (Geitdm9.zip/Geitdm9.bsp)
                          Geitdm10 (Geitdm10.zip/Geitdm10.bsp)
			  On the Rooftops (Rooftops.zip/Rooftops.bsp)
			  Overnight (overnight.zip/overnight.bsp)

			  Quake III:
			  I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3)
			  Spleen (ra3raw2.zip/ra3raw2.pk3)
			  Slingshot (Geit3dm1.zip/Geit3dm1.pk3)
			  It's blue and it smells funny (Geit3dm2.zip/Geit3dm2.pk3)
			  And when death descends... (Geit3dm3.zip/Geit3dm3.pk3)

Thanks to		: id for the required tools/game ;)=-
			  The beta-testers.. for err.. beta-testing
			  Nunuk for this original and challenging competition

Credits			: All Costum textures taken from the competition's texture pack.

================================================================

* Play Information *

Game			: Quake ]I[
Gametype		: Quake3 deathmatch

* Construction *

Base                    : New level from scratch
Editor(s) used          : Q3radiant build 202
Other Tools		: q3build frontend

Known Bugs              : The r_speeds can get high at some points (not too high).. Unfortunately I didn't
			  have enough time left to look into that properly :/=-
Build Time              : actual build time about a week

Compile machine         : duron 850 with 256MB RAM
Compile Time            : about 15 minutes

Brushcount		: 2828
Entitycount		: 220

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3dm4.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3dm4

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

http://goat.gamepoint.net/

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
  .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
  they can distribute this level. 
- All costum textures, sounds and mapobjects in this map are property of their respective
  owners