Release date: 					18/2/2004		
================================================================
Title                   : Industrial Skin and Bone
Filename                : geit3dm8.pk3/geit3dm8.zip
Author                  : Geit
Email Address           : decreed_decadence@hotmail.com
			  geit@sletje.com
Uin			: 8540475
Home Page               : http://goat.gamepoint.net/ 
Description             : Industrial Skin and Bone is a medium-sized Team Deathmatch map.
			  The map has both FFA and TDM item placement schemes, but the map
			  has been optimized for TDM.

Other 3D maps by Author : Quake I:
			  Old QKC outpost (Qkcout.zip/Qkcout.bsp)
			  GEIT's Arena (Garena.zip/Garena.bsp)
			  Doomed Arena (da.zip/da.bsp)
			  Nails up your ass (Nails.zip/Nails.bsp)
			  QKC Outpost (Qkcop.zip/Qkcop.bsp)
			  Geitdm1 (Geitdm1.zip/Geitdm1.bsp)
			  Geitdm2 (Geitdm2a.zip/Geitdm2a.bsp)
			  Geitdm3 (Geitdm3.zip/Geitdm3.bsp)
			  Geitdm4 (Geitdm4.zip/Geitdm4.bsp)

			  Quake II:
			  Abandoned Warehouse (Aban.zip/Aban.bsp)
			  Geitdm5 (Geitdm5.zip/Geitdm5.bsp)
			  Geitdm6 (Geitdm6.zip/Geitdm6.bsp)
			  Geitdm7 (Geitdm7.zip/Geitdm7.bsp)

			  Halflife:
			  Geitdm8 (Geitdm8.zip/Geitdm8.bsp)
			  Geitdm9 (Geitdm9.zip/Geitdm9.bsp)
                          Geitdm10 (Geitdm10.zip/Geitdm10.bsp)
			  On the Rooftops (Rooftops.zip/Rooftops.bsp)
			  Overnight (overnight.zip/overnight.bsp)

			  Quake III:
			  I'd rather have a Pitchfork in my Brain 	(ra3raw1)
			  Spleen 					(ra3raw2)
			  Slingshot 					(Geit3dm1)
			  It's blue and it smells funny 		(Geit3dm2)
			  And when death descends... 			(Geit3dm3)
			  Simplicity 					(Geit3dm4)
			  Castle CTF 					(Geit3ctf1/actf30)
			  Alien World 					(Geit3dm5)
			  Midnight Keep 				(ctctf2)
			  Furious 					(ctctf3/actf37)
			  Black Shining Leather				(geit3dm6)
			  Des Hertogens Hove				(geit3ctf2/actf39/q3wcp22)
			  The Olden Domain				(geit3dm7/ospdm11)

Thanks to		: ID			- for q3 and the required tools
			  Sock			- for his excellent tech set, great work m8 ;)=-


Additional thanks	: AEon
(people who gave me	  MegaMan44
 feedback and support)	  embroglio
			  swelt
			  The (other) people at Q3W
			  It has been a long time between testing and releasing so also thanks
		  	  to everybody else I've forgotten, especially the TDM players who tested		  			  
			  it in TDM...			  

Credits			: Tech Textureset by Sock (http://www.planetquake.com/simland/)
			  Icehell Skybox by Sock (http://www.planetquake.com/simland/)
			  Pipe texture by [Evil Lair] (http://www.planetquake.com/hfx/)
			  Skull/Skin textures by Kiltron
			  Chain texture taken from kabal's kabal3dm2
			  Flag and Monitor textures and other textures by Geit

================================================================

* Play Information *

Game			: Quake 3: Arena
Gametype		: Quake3 TDM/FFA

* Construction *

Base                    : New level from scratch
Editor(s) used          : Q3radiant build 202
Other Tools		: q3map2 Toolz, Adobe Photoshop 6.0

Known Bugs              : none
Build Time              : unknown

Compile machine         : Athlon 2.1 with 256MB RAM
Compile Time            : about 10-15 minutes
Visdata Size		: 129K

Brushcount		: 3570
Entitycount		: 196

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3dm8.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3dm8

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

http://goat.gamepoint.net/

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
  .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
  they can distribute this level. 
- All costum textures, sounds and mapobjects in this map remain property of their respective
  owners